Year 3 Home Learning 03.04.2020

Happy Friday Year 3!


As you will probably know, it is the Easter Break for the next two weeks. I have therefore attached an Easter activities booklet if you find yourself a little bored at any point. Enjoy the break and eat lots of chocolate!

Easter English Activity Booklet


We will say goodbye to the Pied Piper today. Create a poster showing different parts of the story and the main characters. Be as creative as you can!

The Pied Piper of Hamelin by Thomas Baas

Fun activity- Think of a Superhero name for yourself using onomatopoeia words. Here is a video to help remind you what these are.

Mine would be  Miss KAPOW Ayrton



A factor is the number which a larger amount can be divided by equally. These link to the times tables.

If my starting number was 30, the factors would be any numbers which 30 can be shared by:    1    30     10     5     2      3     6    15

To help me, I can start by thinking of all the times tables where 30 appears, for example 5×6=30  so both  5  and   6  are factors of 30.

Find out the factors of these three numbers:

  10               24              40


Fun activity- Find 10 rocks smaller than a 10 pence piece. Then try to find 5 rocks smaller than a 5 pence piece.

Large flashcards showing 1p, 2p, 5p and 10p coins | Teaching Resources


An animal which has a spine is called a ‘vertebrate’.  Examples are foxes, rabbits, humans, whales and fish.

If an animal does not have a spine it is called an ‘invertebrate’. Examples are an eel, a worm and an octopus.

Draw two columns with the headings

vertebrate                                           invertebrate

Now sort these animals into the two columns:

centipede, hamster, kitten, snail, mouse, slug, starfish, elephant, rhino, jellyfish, bird, leech, llama, sloth, crab, horse.


DT/ Geography:

To finish our learning on settlements, create your own settlement. Follow these steps to help you:

  1. Decide which type of settlement it will be (hamlet, village, town, city)  Remember, a hamlet doesn’t have a church but a village does.
  2. Decide how many people are going to live there and which type of buildings they will live in (houses, flats, tower blocks, cottages)
  3. Design roads and paths
  4. Add in local services  (shops, schools, places of worship, doctors, supermarkets)
  5. Give your settlement a name.